ssh is a dumb client; it just receives, decrypts, and displays lines of text sent by the server. So to run our game we render every frame server-side and relay them to our clients.
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provide as much warning as possible up front to users when enabling it
IBM's entry into the computer networking wars of the 1970s and 1980s. While SNA
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The backend for the game - Snake Session Handler Daemon or sshd - is capable of handling thousands of concurrent players and rendering over a hundred million pixels a second.
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